Thursday, May 30, 2013

Internet Based Multimedia Resources for Online Learning



Mayer (Laureate Education, Inc., 2011) discusses the benefits of multimedia learning theory by stating that humans learn through multiple channels, such as audio and visual channels, and multimedia learning resources cognitively engage learners by stimulating audio and visual pathways to produce meaningful learning. This blog will briefly review two multimedia internet-based resources applicable to nursing education; Second Life and Free Nurse Tutor.   

Second Life (SL) is a 3D environment in which learners create avatars to participate in games and simulations. Skiba (2009) describes SL as a virtual world in which experiential learning takes place. Students can play, interact and collaborate with other participants to learn and apply new knowledge. Two current SL games for nursing education are HealthInfo Island and Second Health Hospital.  HealthInfo Island players can learn about health and wellness issues, diseases, surgical procedures, drug effects and interactions, support services, and new research. Second Health Hospital allows participants to train as professionals while patients learn about healthcare facilities and procedures. 

The main concerns related to incorporating SL games in online learning are 1) the required technological support to run the games, 2) the learning curve for faculty in developing games, and 3) learning curve for students playing the games. Skiba (2009) reports that high-end computers with sophisticated graphic capabilities are required to build and use the system; therefore, technical support for faculty and students is essential. Purchasing the required hardware to support SL and create games may be a barrier for financially strapped organizations. A significant time commitment is required for faculty to create and maintain the SL learning experience.  

Free Nurse Tutor is a free, open-source website, offering games to engage nursing students through interactive computer based learning activities. The site has multiple games on a wide range of topics. I focused on the Cardiac System site, which included eight different interactive games to help nursing students learn about cardiac anatomy, disorders such as heart failure, diagnostic tools like EKGs, and medications such as nitroglycerin. The site also includes a number of videos and an educator's corner. Most of the videos are from Youtube. Educators can register to create a personal account to customize learning activities. 

The abundance of material on the site would be overwhelming for learners. This might lead to unproductive time as students navigate through the various different body systems and games. Educators would need to select which interactive strategies to incorporate for student learning and ensure each activity related to a learning objective and/or course outcome (Conrad & Donaldson, 2011). 

Reference:
Conrad, R., & Donaldson, J. A. (2011). Engaging the online learner: Activities and
resources for creative instruction (Updated ed.). San Francisco, CA: Jossey-Bass.
 
Laureate Education, Inc. (Executive Producer). (2011). Multimedia learning theory.  Baltimore, MD: Author

Skiba, D. J. (2009). A second look at second life. Emerging technology center. Nursing Education Perspectives, 30(2), 129-131.

2 comments:

  1. Linda, I like Free Nurse Tutor. This site would be beneficial for any healthcare student. I especially like the educator's corner. It provides a variety of information that can be used in the classroom to enhance material already covered. I also like that you can search by body system. That makes it simple to find the information you need. The games are interactive and calls on the students cognitive skills. This site is great for practicing knowledge of medical terms. Thank you for the information.

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  2. Linda, you discussed Second Life (SL) as a good multimedia resource for online learning. I explored SL in our last class as it related to teaching English as a Second Language. I found SL fascinating and definitely a motivating tool for enhanced learning. The SL environment I explored was called the Caddy Shack and was located on the main Lingnan University Island in Hong Kong. SL learning environments create online communities, provide quality and enhanced learning experiences for students, and collaborative environments (Riedl, Bronack, & Tashner, 2005; Janmon, Traphagan, & Mayrath, 2008; Squire & Jenkins, 2004; Bruckman, 1997; Erlandson, Nelson, Wilhelmina, 2010; as cited in Wang, Lefaiver, Wang, & Hunt, 2011, p. 28). SLs also promote enriched interactions socially, information access, technology integration, and collaborative learning (Dillenbourg, Schneider, & Synteta, 2002; as cited in Wang, Lefaiver, Wang, & Hunt, 2011, p. 28). “The application of [SL] to support synchronous communication and social intervention lends itself to increased student motivation to learn through this medium” (Barab, Thomas, Dodge, Carteaux, & Tuzun, 2005; Delucia, Francese, Passero, & Tortora, 2009; as cited in Wang, Lefaiver, Wang, & Hunt, 2011, p. 28). Boettcher & Conrad (2010) referred to SL as a “powerful learning chunker” (p. 33). When learning is chuncked, it becomes more efficient. “Chunking is just one reason games and role-playing scenarios are popular and valuable” (p. 33). Thanks for an interesting post.

    References

    Boettcher, J. V., & Conrad, R. (2010). The online teaching survival guide: Simple and practical pedagogical tips. San Francisco, CA: Jossey-Bass.

    Wang, C. X., Lefaiver, M., Wang, Q, & Hunt, C. (2011, October). Teaching in an EFL program in Second Life: Student teachers’ perspectives and implications. Journal of Educational Technology Development and Exchange, 4(1), 27-40.

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